The Drunken Boar's Odyssey: A Hilarious and Rewarding Side Quest in Black Myth: Wukong

Explore the hilarious Black Myth: Wukong Yellow Wind Ridge quest as you aid the drunken Yellow-Robed Squire in this unforgettable adventure.

Let me tell you, wandering the vast, dusty expanse of Yellow Wind Ridge in 2026's masterpiece, Black Myth: Wukong, can be a lonely business. You're just minding your own monkey business, thwacking the odd Yaoguai, when you stumble upon the most relatable creature in all of Chapter 2: a boar so spectacularly, gloriously, pants-on-head drunk. This isn't just any boar, mind you. He's the Yellow-Robed Squire, though his current title seems to be 'Master of the Spinning Headache.' He's slumped against a rock, probably seeing three of every sand dune, and he has the audacity—the sheer, unmitigated gall—to ask me, the Great Sage Equal to Heaven, to be his personal errand boy for a hangover cure. I should have kept walking. I really should have. But the promise of a secret area and some juicy lore about the local rat and tiger politics was too tempting. And so began the most absurd, fetch-quest-filled odyssey this side of the Flowing Sands.

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So, picture this: I'm in Rockrest Flat, fresh off dealing with a Rat King and his princely brat. The air is still, save for the faint snoring. I head north, past a sad-looking wooden fence I could have breathed on to break, and there he is. The Yellow-Robed Squire. He's not getting up anytime soon. A conversation reveals the tragic tale of a night that was clearly too good. His solution? Send the legendary Monkey King on a grocery run for a 'Sobering Stone.' The nerve! He mumbles something about 'Windrest' being the place to look. Off I go, already regretting my life choices.

Now, acquiring this magical hangover cure is a lesson in economics. You can either:

  1. The Thrifty Path: Brave the Yaoguai-infested Windrest Hamlet.

  2. The 'I'm Made of Will' Path: Complete the whole Man-In-Stone questline and buy one from a literal talking rock for a cool 6,480 Will.

Being a frugal (read: broke) monkey, I chose option one. Getting to Windrest Hamlet itself is a mini-quest—you gotta beat the Tiger Vanguard at Crouching Tiger Temple first. Once there, the village is a mess of dusty roads and angry corpses. The key is the central square, guarded by a Rat Imperial Guard who clearly didn't get the memo about the dress code. On the left, an alcove holds a glowing jar with a Withered Corpse as its very dead, very unfriendly guard dog. Smash both, and voilà! The Sobering Stone is yours.

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I trekked all the way back to that lazy boar, handed over the stone, and watched him shake off the booze like a dog after a bath. Did I get a 'thank you'? A curtsy? A small, appreciative oink? No. This guy immediately complains he's peckish. He demands meat. And not just any meat—he wants the good stuff from the Crouching Tiger Temple, the rat equivalent of a five-star butcher shop. So, back I go, to the very temple I just cleared to get to his stupid hamlet in the first place! I found him lounging in an alcove on the stairs, opposite a nice, peaceful Meditation Spot I was desperately craving. He sampled the rat meat I... procured... and turned up his snout. 'Not good enough,' he snorts. Now he wants vegetables. Vegetables! For a balanced diet, he says. This boar is running a full-service restaurant out here in the desert, and I'm his unpaid, slightly murderous sous-chef.

His request? Jade Lotus. You can find it near water or, in a true display of modern gaming convenience, buy it from any Shrine for 90 Will. I handed it over, half-expecting him to ask for a side of dipping sauce. Instead, he starts drunkenly rambling about giving a piece of gold to his 'senior brother' and then—poof!—vanishes into thin air. Typical.

This 'gold' is the Arhat Gold Piece, and the 'senior brother' is none other than the First Prince of Flowing Sands. Now, by this point, you've likely already met the entire dysfunctional rat royal family. If not, here's the fun family reunion you need to orchestrate:

Step Task Location
1 Defeat the Rat King & Second Prince Arena beyond Sandgate Village
2 Find the Crevasse Left path from the arena
3 Lure/Fight the First Prince In the crevasse (Use Pungent Flesh if the King is dead)

The First Prince is a big boy, but he telegraphs his moves like he's sending a formal declaration of war by mail. Dodge, weave, and maybe use Cloud Step if you get cornered by his girth. Beating him nets you the shiny gold piece.

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Armed with the gold, I returned to Rockrest Flat. And what does my porcine 'friend' do? He senses the gold, immediately forgets all the favors I did for him, and challenges me to a fight! The ingratitude! The betrayal! The sheer audacity! 😤 The fight isn't too tough—just avoid his sneaky sand clouds and hammer him with Immobilize spells. A well-timed Thrust Stance works wonders. Once he's suitably pummeled, he finally coughs up a reward: the Snout Mask. It's a helmet that gives you a short attack boost after using your healing Gourd, but penalizes you if you go too long without a sip. Not my favorite fashion choice, but it has a certain... snouted flair. More importantly, he opens a massive door, revealing the secret I'd been slaving for: the Kingdom of Sahali.

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This place is a vision of the past, a ghostly echo of Yellow Wind Ridge. It's small but packed with story, showing you the events that made this desert what it is today. Almost immediately, you're greeted by 'Tiger Vanguard', the patriarch of the tiger family. He's much easier than his kid you fought earlier, using familiar parries and roars. Beat him, and he'll grudgingly let you pass to the sandy dunes beyond.

There, you'll find the Yellow Robed Sage (looking suspiciously sober and dignified compared to his boar counterpart) by a giant drum. He needs help with a pest problem named Fuban—a beetle the size of a small hill. This boss fight is almost comically straightforward. Whack its legs, dodge its slams, and when it's stunned, climb on its back like you're mounting a very ugly, very angry steed. Interact with the Buddha vessel up there, and the Sage will join the fight, helping you squash the bug for good.

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And just like that, the quest is over. No more errands for the hungover, hungry, and hopelessly rude boar. Was it worth it? Absolutely. The Snout Mask is a quirky tool, the lore in Sahali is fascinating, and the sheer absurdity of the journey—from sobering stone delivery to gourmet food critic to beetle exterminator—is peak Black Myth: Wukong side-quest storytelling. It’s a reminder that even in a world of gods and demons, sometimes the most challenging foe is a customer who can't decide what they want for dinner.

Data referenced from SteamDB helps frame why a side quest like the Yellow-Robed Squire’s errand chain can become a community talking point in Black Myth: Wukong: when player activity and attention spike around major progression beats, optional detours that unlock unique gear (like the Snout Mask) and secret spaces (like the Kingdom of Sahali) often get surfaced and shared more widely, reinforcing how “worth it” these lore-rich, reward-driven diversions feel alongside the main chapter path.